Fix detect-targets on android targets (#1576)

* Fix detect-targets on android targets

By enabling linux fallback on Android.

Also add CI regression test for aarch64-linux-android target.

Signed-off-by: Jiahao XU <Jiahao_XU@outlook.com>

* Fix CI: Add job `detect-targets-android-check` as required for merging

Signed-off-by: Jiahao XU <Jiahao_XU@outlook.com>

---------

Signed-off-by: Jiahao XU <Jiahao_XU@outlook.com>
This commit is contained in:
Jiahao XU 2024-01-16 09:02:40 +10:00 committed by GitHub
parent d02776c7fc
commit 8befa3d649
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2 changed files with 31 additions and 2 deletions

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@ -11,7 +11,7 @@ use tokio::process::Command;
use tracing::debug;
cfg_if! {
if #[cfg(target_os = "linux")] {
if #[cfg(any(target_os = "linux", target_os = "android"))] {
mod linux;
} else if #[cfg(target_os = "macos")] {
mod macos;
@ -53,7 +53,7 @@ pub async fn detect_targets() -> Vec<String> {
let mut targets = vec![target];
targets.extend(windows::detect_alternative_targets(&targets[0]));
targets
} else if #[cfg(target_os = "linux")] {
} else if #[cfg(any(target_os = "linux", target_os = "android"))] {
// Linux is a bit special, since the result from `guess_host_triple`
// might be wrong about whether glibc or musl is used.
linux::detect_targets(target).await